6 - Goblins strike back.
This is an area that's just going to take some polish. I added goblin animations to the game (just reusing some of the free placeholder ones I already have). Them walking around hunched over looks cool, but the attacks look pretty terrible. First of all, all of the attacks I have them use seem to have some sort of angle baked into them that makes the targetting off when the player is standing still. Second, I have to tune the distance they choose to attack at very precisely (otherwise they miss even harder). I'll probably try to get some snappier animations for the enemy NPCs - or if I do use wide swings like these, I'll tune the angle and distance precisely for each attack and probably let them cheat with bigger hitboxes. I'm trying to find a nice balance between an action game and an ARPG.
Here's today's video:
You might notice the debug mode I implemented. This was a really nice idea I had to make it a lot easier to tune the hitboxes. I figure I'm going to be doing a lot of this in the future so I might as well set up some tools now. I also added an xp bar and a health bar - these function exactly how you'd expect.
Next I'll probably work on tuning this group of goblins further and maybe adding an active skill for the player.
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