11 - Informal Playtest 1.5

This week's informal playtest is mostly going to be about the new content in the Western Forest zone and the affix system rework.

Previously, an item was yellow if it had 1 affix, and green if it had 2. This is still generally true, but I gave every affix a 10% chance to be a rare affix, which will have more stats than a normal one. This means that green items have a 1% chance to have two rare affixes. This is basically the same as the "double rare" system used in games like Grim Dawn. Rare affixes in Project Alder are indicated by a purple asterisk next to the item name.

I also increased the movespeed of both the player and enemies to compensate for the fact that the zones are quite large - I was looking for how this felt in the playtest.

The noise suppression filter is messed up in this video, so there's some pretty heavy background noise from my end. Sorry about this! I'll have this fixed for the next playtest. Thats the reason I called it 1.5 instead of 2 - I'm keeping it unlisted for now.